Weekly Battles
View Live Battle StatisticsWhen your army kills a Unit, they gain Victory Points equal to the killed unit’s Power Level. Killing a 5 Power Level unit gives your army 5 Victory Points!
For each team on the battlefield, 10 chat room figures will be present (figures represented by players of the metagame). If you kill that figure or it flees that battlefield on a failed Leadership check, you gain Victory points equal to their metagame Power Level!
Piles of resources litter the battlefield. If your army collects one, your army gains 1 Victory Point. Collecting a Resource Pile means having a unit within 1” of the pile and holding it (having at least one member of the unit alive) at the end of 2 consecutive turns. If collecting the Pile successfully, the army also gains: Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6.
If your army destroys a Resource Pile, your army gains 1 Victory Point. A Resource Pile has a Toughness of 4 and 3 Wounds. Destroying a Resource Pile means no one can claim its Victory Point or its resources. If a unit is holding the Pile (having at least one unit within 1” of the pile), the army can not target the pile; they can only target the unit.
You can drop in Resources for your army at any time. They can collect these resources in the movement phase, so time these Drops wisely (unit must be within 1”)! The Drop will land within 6” of a unit in your army. If collecting the Drop successfully, the army also gains Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6 and an Exploding Barrel they can place on any unit of the opposing army in the opposing army’s shooting phase.
If your army destroys a Resource Drop, either through a Snipe (see Incentives) or through regular combat during your turn, your army gains 1 Victory Point. A Resource Drop has a Toughness of 4 and 3 Wounds. Destroying a Resource Drop means the opposing team can not collect the Victory Point. However, the armor on these Drops coming from the army is a little more advanced. Resource values within the drop aren’t completely destroyed but halved. Resources would now be worth Food = 1 D6 x 50, Ore = 1 D6 x 50, Promethium = 1 D3.
Air Dropped units can be purchased to help your army. If the Dropped unit stays alive until the end of battle, you gain 1 Victory Point.
If the opposing army receives an Air Dropped unit and you kill the unit or the unit flees before the end of battle, your army gains 1 Victory Point in addition to the Victory Points equal to the Power Level of the unit.
Tip to uncover a hidden explosive barrel on the battlefield. You must say which army gets to deal with this barrel (example: #barrel Orks or #barrel Imperium). We will place a barrel next to a random unit of that army selected during the SHOOTING phase. Once placed, any time a unit within 3 inches of the barrel declares and rolls hits for ranged attacks, any die that landed on a 1 makes it explode. The explosion causes D3 damage to any unit within 3 inches.
Tip to evac a fallen metagame player figure. The XP gained for the figure will then be treated as though the figure survived battle.
Tip to give a re-roll to an army (Astra Militarum, Space Wolves, Eldar, or T’au, etc.). The army accesses the warp to turn back time and try again. They must roll 2 dice before accessing. If they roll two 1s or two 6s, a figure of team’s choice gets sucked into the warp.
Tip to give an anti-reroll to an army (Astra Militarum, Space Wolves, Eldar, or T’au) - make an opposing army re-roll a successful roll. The army accesses the warp to turn back time and make a team try again. They must roll 2 dice before accessing. If they roll two 1s or two 6s, a figure of team’s choice gets sucked into the warp.
If a team receives a Snipe, they can interrupt the opposing team’s phase to fire Overwatch with one unit of their army on a Resource Drop. If the Snipe succeeds in destroying the Resource Drop (Toughness 4; 3 Wounds), the Sniping army gets 1 Victory point and the Resources within the Drop are halved while the exploding barrel disappears. Once the Snipe is completed, play continues as normal.
Tip to drop a crate of resources onto the battlefield near your army. A D6 will be rolled for each resource. If your army can make it across the battlefield to claim the drop, they will gain Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6. They will also gain an exploding barrel of promethium they can either choose to keep or place next to an enemy unit in the opponent’s next shooting phase. The Drop can be claimed in any phase. A Unit must be within 1” to claim.
Tip to drop automatically drop a supporting unit for a team. Keeping a drop unit alive until the end of the battle gains a team 1 Victory Point.