Ways for your Army to Score Every Battle
Additional ways to gain Victory Points will be available per battle.
Kill a Unit or Make it Flee the Battlefield
Victory Points Equal to Unit’s Power Level

When your army kills a Unit, they gain Victory Points equal to the killed unit’s Power Level. Killing a 5 Power Level unit gives your army 5 Victory Points!

Kill a Chat Room Figure or Make them Flee the Battlefield
Victory Points Equal to their Power Level

For each team on the battlefield, 10 chat room figures will be present (figures represented by players of the metagame). If you kill that figure or it flees that battlefield on a failed Leadership check, you gain Victory points equal to their metagame Power Level!

Collect a Resource Pile
1  Victory Point

Piles of resources litter the battlefield. If your army collects one, your army gains 1 Victory Point. Collecting a Resource Pile means having a unit within 1” of the pile and holding it (having at least one member of the unit alive) at the end of 2 consecutive turns. If collecting the Pile successfully, the army also gains: Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6.

Destroy a Resource Pile
1  Victory Point

If your army destroys a Resource Pile, your army gains 1 Victory Point. A Resource Pile has a Toughness of 4 and 3 Wounds. Destroying a Resource Pile means no one can claim its Victory Point or its resources. If a unit is holding the Pile (having at least one unit within 1” of the pile), the army can not target the pile; they can only target the unit.

Collect a Resource Drop
1  Victory Point

You can drop in Resources for your army at any time. They can collect these resources in the movement phase, so time these Drops wisely (unit must be within 1”)! The Drop will land within 6” of a unit in your army. If collecting the Drop successfully, the army also gains Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6 and an Exploding Barrel they can place on any unit of the opposing army in the opposing army’s shooting phase.

Destroy a Resource Drop
1  Victory Point

If your army destroys a Resource Drop, either through a Snipe (see Incentives) or through regular combat during your turn, your army gains 1 Victory Point. A Resource Drop has a Toughness of 4 and 3 Wounds. Destroying a Resource Drop means the opposing team can not collect the Victory Point. However, the armor on these Drops coming from the army is a little more advanced. Resource values within the drop aren’t completely destroyed but halved. Resources would now be worth Food = 1 D6 x 50, Ore = 1 D6 x 50, Promethium = 1 D3.

Keep an Air Drop Unit Alive to the End of the Match
1  Victory Point

Air Dropped units can be purchased to help your army. If the Dropped unit stays alive until the end of battle, you gain 1 Victory Point.

Kill an Opposing Air Dropped Unit
1  Victory Point

If the opposing army receives an Air Dropped unit and you kill the unit or the unit flees before the end of battle, your army gains 1 Victory Point in addition to the Victory Points equal to the Power Level of the unit.

Ways to Help Your Army Every Battle
Additional ways to interact will be available per battle.
$10
#Barrel
Any barrel given to a team that does not explode gives the team 5 Promethium.

Tip to uncover a hidden explosive barrel on the battlefield. You must say which army gets to deal with this barrel (example: #barrel Orks or #barrel Imperium). We will place a barrel next to a random unit of that army selected during the SHOOTING phase. Once placed, any time a unit within 3 inches of the barrel declares and rolls hits for ranged attacks, any die that landed on a 1 makes it explode. The explosion causes D3 damage to any unit within 3 inches.

$25
#AirEvac
Any player figure

Tip to evac a fallen metagame player figure. The XP gained for the figure will then be treated as though the figure survived battle.

$25
#WarpTech
Reroll

Tip to give a re-roll to an army (Astra Militarum, Space Wolves, Eldar, or T’au, etc.). The army accesses the warp to turn back time and try again. They must roll 2 dice before accessing. If they roll two 1s or two 6s, a figure of team’s choice gets sucked into the warp.

$35
#AntiWarpTech
Anti-Reroll

Tip to give an anti-reroll to an army (Astra Militarum, Space Wolves, Eldar, or T’au) - make an opposing army re-roll a successful roll. The army accesses the warp to turn back time and make a team try again. They must roll 2 dice before accessing. If they roll two 1s or two 6s, a figure of team’s choice gets sucked into the warp.

$50
#Snipe
Destroy a Resource Drop

If a team receives a Snipe, they can interrupt the opposing team’s phase to fire Overwatch with one unit of their army on a Resource Drop. If the Snipe succeeds in destroying the Resource Drop (Toughness 4; 3 Wounds), the Sniping army gets 1 Victory point and the Resources within the Drop are halved while the exploding barrel disappears. Once the Snipe is completed, play continues as normal.

$75
#ResourceDrop
A crate of resources

Tip to drop a crate of resources onto the battlefield near your army. A D6 will be rolled for each resource. If your army can make it across the battlefield to claim the drop, they will gain Food = 1 D6 x 100, Ore = 1 D6 x 10, Promethium = 1 D6. They will also gain an exploding barrel of promethium they can either choose to keep or place next to an enemy unit in the opponent’s next shooting phase. The Drop can be claimed in any phase. A Unit must be within 1” to claim.

$100
#Drop
A supporting unit

Tip to drop automatically drop a supporting unit for a team. Keeping a drop unit alive until the end of the battle gains a team 1 Victory Point.

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